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Textbook readings for this week: Chapters 8 through Section 8.3 Structs. Fun function that produces animation: springy_thingy.m Functions that illustrate subject matter: Persistent variables: count_up.m Data structures: Script to set up the Simpsons' structs: array_of_structs.m First implementation of deck of cards: put_card.m, take_card.m, deck.m Second implementation of deck of cards: place_card.m, remove_card.m
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