Week 10


Textbook readings for this week: Chapters 8 through Section 8.3 Structs.

Fun function that produces animation: springy_thingy.m

Functions that illustrate subject matter:

Persistent variables: count_up.m

Data structures:

Script to set up the Simpsons' structs: array_of_structs.m

First implementation of deck of cards: put_card.m, take_card.m, deck.m

Second implementation of deck of cards: place_card.m, remove_card.m